Free Essays, Free Research Papers, Free Book Reports and Free Term Papers
Essay DB Free Essays, Free Research Papers,
Free Book Reports and Free Term Papers

FREE ESSAY ON HUCK FINN ESAY

College Term Papers - Instant Download

(sponsored links)

The Debate over the Use of "Huck Finn" in the School Curriculum
A discussion of different ideas about whether "Huck Finn" should be included in the school curriculum, and the author's personal view that Twain's purpose is to capture the essence of slavery so that readers can identify with each racial incident. -- 968 words;

"A True Book -- With Some Stretchers: Huck Finn Today" by Charles Nichols
A review of Charles Nichols' book, which examines Mark Twain's classic novel Huck Finn for the lessons it has to teach us today. -- 450 words;

Civilization in the Eyes of Huck Finn
A look at how Huck Finn, Mark Twain's immortal character, sees the world and how it compares to his notion of civilization. -- 529 words;

Human Morality in "Huck Finn" and "A Connecticut Yankee"
2,395 words;

Holden Caulfield and Huck Finn
Examines how these two characters from different novels rebel against the system. -- 1,223 words;

Click here for more essays on HUCK FINN ESAY

HUCK FINN ESAY

"Not a day's work in all my life. What I have done, I have done because it has been play.
If it had been work I shouldn't have done it…When we talk about the great workers
of the world we really mean the great players of the world." -Mark Twain
As this quote shows, games were a very important part of life to Mark Twain. This would
help explain why games are such an important part in most of his works, one of which is
The Adventures of Huckleberry Finn. He uses these games to symbolize many different
things from maturity to the quest for knowledge, opening new views to what could have
been a simple novel. This importance of games reflects that of our lives, when we must
play the game of life as we learn, lose, and win. This is the reason that Mark Twain uses
the various games such as tricks, disguises, superstitions, and fantasies to parallel
Huckleberry Finn's maturation and his education in life in The Adventures of Huckleberry
Finn.
The novel is broken up into three main stages exemplifying Huck's maturation through the
games he encounters. In the first stage, the novel parallels childhood and recklessness
with games. Most obviously, Huck plays "games" with the people of his own town that he
comes in contact with. From the very beginning of the novel, Huck terrorizes Ms.
Waterson, his keeper with various tricks and antics. He plays his games on her because he
is immature and only a child. Ms. Waterson tries desperately to conform Huck to the rules
of her "game" by making him civilized and not allowing him to just be a child. Huck
rebels against this and plays childish pranks on her, never meaning any harm and only for
his own amusement. Another example of Huck's childish tricks is when he and Tom play a
trick on Ms. Waterson's slave, Jim, while he is asleep. Although Jim could retaliate, the
boys are only children and they are regarded as harmless.
Another example of Huck's child-like games is he and Tom's "gang of robbers" whom they
and the other boys form for fun. This gang plans to kill, kidnap, and rob anyone who they
can find, although none of them really have any intention of doing these things. They
have an elaborate fantasy in which they are all pirates and robbers, living adventurous
lives of crime, but it is all just make-believe. Going as far as taking an oath, they
swear into the pretend gang, taking on the disguise of feared criminals. We see their
clildhood and innocence bleed through when none of them know what a "ransom" or a
"stick-up" are. Although Huck is in favor of the pretending game, he becomes bored with
this aimless pretending.
The last point of the childhood section is Huck's staging of his own death and his
escape. Huck makes something as serious as his own murder into a game, planting clues for
the others to find in his house, almost getting a sense of joy from the whole ordeal. It
seems that this death fantasy reaches the point of the robber gang game, but Huck does
not fully realize that this game has consequences because he is too young to understand.
While escaping to Jackson Island, Huck finds a game-like enjoyment in hiding from his
friends and neighbors after they discover his murder scene. When the town sends a boat
down the river to find his corpse, he evades it, as if in a game of tag. All of these
points together come to a conclusion that Huck is only a child and that these games
represent the carefree nature of childhood.
The second section of the novel parallels Huck's education and coming to terms with
reality with games he encounters after his escape and along the river. The first of these
games is that which occurs when Huck finds Jim on Jackson Island. The boy and the slave
attempt to disguise themselves to each other, fighting the true feelings they have. Huck,
who has been taught that Negroes are not human, wears a disguise of superiority to Jim,
who in turn assumes the disguise of an inferior animal he is meant to be. Soon the two
see past these disguises of society and begin a relationship, one in which they care and
look after each other, becoming friends. It is imperative that they learn to accept one
another and do not play that game because they need each other to survive. Huck and Jim
must also assume numerous "disguises" to protect them from society. Each disguise they
assume gives them the liberty to use behavior that they would not be able to, if they
revealed themselves. This game of willful disguise must be learned and employed if the
two wish to remain safe on their journey down the Mississippi. 
The reader can see Huck's maturation and learning through his treatment of Jim as well.
When he and Jim are separated one night on the river, Jim is heartbroken and scared at
Huck's disappearance. When Huck returns, he trys one of his childish tricks on Jim,
telling him the separation was all a dream, but Jim exposes his feelings and his love for
Huck as his friend. Huck proceeds to tease and ridicule the slave about his feelings and
love, causing Jim to become angry and he calls Huck trash. "Trash is what people is dat
puts dirt on de head er day fren's en makes 'em ashamed." From this incident Huck learns
that his games have consequences and that he must learn the difference between brutal
jokes that ridicule a man's humanity and meaningless teasing. When Huck places Jim's hat
on a limb causing Jim to believe witches have ridden it, Huck sees the idea as ridiculous
and as a game. To Jim, however, these superstitions are real, and Huck learns he must
respect Jim's beliefs because he is Jim's friend and should not hurt the slave.
Another game along the journey is the feuding of the Grangerfords and the Shepherdsons.
After the raft crashes, Huck swims ashore and his liberty is once again threatened by the
behavior of men. This game the adults play for a reason none of them remember threatens
the lives of all who are involved. When Huck sees the dead body of Buck Grangerford, he
realizes the horror of this deadly game the adults play. He is sickened by the situation
and remarks that he wishes he had never come ashore to see such things. This is an
important lesson he must learn about the foolishness of adult games and how sometimes
these games are not always fun, but in fact have dire consequences. He learns that
although killing is fun to dream about, the reality of it is horrible. Another show of
these crooked adult games is that of the Duke and Dauphin. The two scoundrels come aboard
the raft to Huck and Jim's dismay, and begin to play crooked games with the two innocent
souls. From the beginning, Huck and Jim sense that the men are liars and are skeptical
about their story of being a Duke and a King. In one of the port towns, they put on a
circus for the townspeople. This circus is nothing like the one before it and is actually
a total fruad. The Duke names the show "The Royal Nonesuch" and adds, "Ladies and
Children Not Admitted" to stir public interest. Once the audience comes to the show, they
are chaeted with the pitiful show the two put on, but not allowed a refund. The people,
angered, decide to tell others to come to the show to be cheated as well. Soon, the Duke
and Dauphin have swindled the whole town and they have collected their cash, only to be
chased out of town. Huck sees the Duke's and the townpeople's dishonesty and learns from
this game of cheating, that not everyone plays by the same rules as he does and that he
must watch out or be cheated himself.
The Duke and Dauphin also play other tricks on innocent people. They also swindle the
Wilks girls into giving them their brother's inheritance, posing as his benefiting
brothers in the will. Huck, fed up with this dishonesty, sabatages the heist and soon the
Duke and Dauphin are caught red-handed by the real Wilks brothers. From this event, Huck
is further educated in dishonesty and the "cheating" that goes on in life. He learns just
how dangerous and crooked humans can be.
In another game related lesson on the river, Tom becomes the cheater in the game of his
journey.

Use the Search box at the top to find Term Papers for Sale by keywords or browse Free Essays page by page
(sorted alphabetically by Essay Title):

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
For college-level Term Papers, Essays, Research Papers and Book Reports, please go to the Term Papers for Sale Website


This Free Essays Web Site, is Copyright © 2008, Essay Express. All rights reserved.




Partner websites: Interior Decor Art :: Immigration Lawyer Toronto :: Laser Clinic Toronto :: Original Abstract Paintings :: Learn Violin in Thornhill :: Learn Violin in Toronto :: Buy used Yamaha piano in Toronto